Hassaan Ahmed Bakhiet

Hassaan Ahmed Bakhiet Graphic Designer. Creating 2D and 3D digital contents, including Commercial art, models, animation, visual effects, games, and simulations.

This scene: Waiting for production process to Accidentally add some new inspiring features into texture map of the main ...
31/12/2019

This scene: Waiting for production process to Accidentally add some new inspiring features into texture map of the main object created, is highly recommended innovation technique. If that follow the (global limbs map order) of creatures, as a reference guide.
Technically: Blending results on several CG applications with preplanned styles, then employing the procedural textures at top level of settings, that can put in hand best results.

This Scene: No one can innovate a creature more beautiful and powerful than human or other natural one, that is one of t...
02/12/2019

This Scene: No one can innovate a creature more beautiful and powerful than human or other natural one, that is one of the nature's substantial limits and rules. Despite the deformation tool as the best innovation technique available, its output doesn't exceed human brain limits any way.
Technically: On the wake of this technology development with various incredible dynamic tools which widely spread, we neither feel moment nor sense.

Main sketch is crucial when we do a 3D idea because it is the output of the inventor’s intentional decision. Minor tweak...
24/07/2018

Main sketch is crucial when we do a 3D idea because it is the output of the inventor’s intentional decision. Minor tweaks could be performed at least to show how it looks like in 3D concept compared to the main 2D one. But it is uncertain expecting a desired texture look because of some unintentional results which may come from various CG mixed variables, those also can produce stunning effects.
Technically : Fine-tuning settings of texture nodes in best way depend on best results performed by other different involved software.

This scene: There is a question may be asked. Do genetics work this way?. The answer may be Yes or No. Human restricted ...
16/07/2018

This scene: There is a question may be asked. Do genetics work this way?. The answer may be Yes or No. Human restricted to life based on genetics, we haven't received any type of life based on something different than that. What we see underneath only imagination no more.
Referring to the efforts exerted on paleontology decades ago, scientific community not yet asserted how many species have extinct. What ever we imagine and innovate never go behind this limit, otherwise it will be a UFO.
Technically: Conforming the final appearance may need many more steps span from artistic individual skills to software output combination task.

Eccentricity is a visual effect that consists of several elements : Innovation aspect, convincing look, design consisten...
06/06/2018

Eccentricity is a visual effect that consists of several elements : Innovation aspect, convincing look, design consistency, enthralling appearance and light map, when they combined give the peculiarity to a scene.
Technically : Performing light effect driven by MR Physical Sun and Sky feature with directional light, is a critical procedure specially when further illumination is required, thus it’s recommended using lights with decay to prevent conflicting the overall eccentricity light map.

Incase of quite weird look. Skin property is an absolute variable that motivates imagination to put in hand a new scenar...
03/05/2018

Incase of quite weird look. Skin property is an absolute variable that motivates imagination to put in hand a new scenario of texture pattern animation such as vibration and light attributes.
Technically: Expandable Attribute Utility is sometimes the output of different combined CG softwares in use.

Assistant object is as important as the main one in many subjects to contribute to giving un intended results specially ...
12/04/2018

Assistant object is as important as the main one in many subjects to contribute to giving un intended results specially in science fiction, it can’t be seen in some scenes but it has enormous impact on global illumination, color style, reflection, refraction maps and dynamic influence like motion and fields.
Technically: If a project based on rich light effects, it's recommended leaving its environment blending colors from original source, that is a good idea of better result.

This scene. Light beams parameters have been constrained to follow pre planned paths to output a desired look. Physical ...
10/04/2018

This scene. Light beams parameters have been constrained to follow pre planned paths to output a desired look. Physical bouncing lights and erratic beams existed because of some light environment effects like fog, glow, halos and flares all have been suppressed together to affect the overall light reflection and refraction system of the main object giving this disguising spectacular in black environment.
Technically: Individually manipulating lights attributes followed by frequent rendering test is best experience to hierarchically control projects rendering output.

22/03/2018
22/03/2018
Ratio is the crucial point on comparing things when volume is required, but it is challenge to let the spectator determi...
15/03/2018

Ratio is the crucial point on comparing things when volume is required, but it is challenge to let the spectator determine volumes without no ratio.
Technically : Software explorers could be associated together to inspire for further incredible solutions.

Combining natural existing limbs simultaneously to create a new creature, is highly recommended technique where visual c...
31/07/2017

Combining natural existing limbs simultaneously to create a new creature, is highly recommended technique where visual communication coincides the current scene with the receiver's background to quickly enable him to recognize what he is seeing.
Technically: UV texture mapping is always the most critical stage during such a production line, because of mesh topology and complexity. On the other hand, some displacement maps also don’t obey the overall surface flow exactly and giving unexpected output, that may be convenient or not.

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