HPL Game Design

HPL Game Design Game Assets & Animation and moreโ€ฆ
๐ŸŒ Start your project today: hplgamedesign.com

HPL Game Design specializes in the gaming industry, offering a full range of video game design and development services. Our vision is to be the home of world-class creatives, including talented game developers, artists, and marketing professionals. We work collaboratively to deliver custom game development solutions that meet your projectโ€™s unique requirements, ensuring a high-quality and engaging gaming experience.

What makes a game hard to put down? Swipe through โžก๏ธBehind every engaging title is a deep understanding of player psycho...
20/08/2026

What makes a game hard to put down? Swipe through โžก๏ธ

Behind every engaging title is a deep understanding of player psychologyโ€”how people feel, react, and find satisfaction in interactive systems.

Save this post for your team ๐Ÿ“Œ

Three massive days in Shanghai, endless technical inspiration, and countless connections with studios pushing game dev f...
17/08/2026

Three massive days in Shanghai, endless technical inspiration, and countless connections with studios pushing game dev forward. ChinaJoy 2026 is officially wrapped! ๐Ÿ‡จ๐Ÿ‡ณ

From exploring cutting-edge tech trends to diving deep into B2B conversations about art pipelines and game asset support, the scale of this yearโ€™s expo showed just how fast our industry is evolving.

๐——๐—ถ๐—ฑ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฎ๐˜๐˜๐—ฒ๐—ป๐—ฑ ๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐˜๐—ต๐—ถ๐˜€ ๐˜†๐—ฒ๐—ฎ๐—ฟ?

๐Ÿ“– Read the full PGDX & ChinaJoy recap blog here:
https://hplgamedesign.com/blogs/chinajoy-2026-recap-inside-hpl-game-designs-shanghai-experience/

What was your biggest takeaway from the floor? Letโ€™s talk in the comments! ๐Ÿ‘‡

Whatโ€™s one UI pet peeve that instantly ruins a game for you? ๐Ÿค”
14/08/2026

Whatโ€™s one UI pet peeve that instantly ruins a game for you? ๐Ÿค”

Now that the booth is packed away and the dust has settled, we finally caught our breath to reflect on PGDX 2026 ๐Ÿ˜Seeing...
13/08/2026

Now that the booth is packed away and the dust has settled, we finally caught our breath to reflect on PGDX 2026 ๐Ÿ˜

Seeing the local and international game dev community pull up with this level of passion, technical talent, and fresh ideas reminds us exactly why we love what we do.

Hereโ€™s a look at some of our favorite memories from July 24โ€“26 โžก๏ธ

For the full story including our Day 1 to Day 3 walkthrough and thoughts on where regional game dev is headed head over to the HPL blog.

Link: https://hplgamedesign.com/blogs/pgdx-2026-recap-inside-the-biggest-game-dev-event-in-manila/

Tag your studio if you stopped by to say hi! Letโ€™s keep the conversation going ๐Ÿค

Huge congratulations to our friends at 6 Eyes Studio on the release of ๐—™๐—ฒ๐—น๐—น ๐—ฆ๐—ฒ๐—ฎ๐—น: ๐—”๐—ฟ๐—ฏ๐—ถ๐˜๐—ฒ๐—ฟ'๐˜€ ๐— ๐—ฎ๐—ฟ๐—ธ โš”Seeing the passion, de...
11/08/2026

Huge congratulations to our friends at 6 Eyes Studio on the release of ๐—™๐—ฒ๐—น๐—น ๐—ฆ๐—ฒ๐—ฎ๐—น: ๐—”๐—ฟ๐—ฏ๐—ถ๐˜๐—ฒ๐—ฟ'๐˜€ ๐— ๐—ฎ๐—ฟ๐—ธ โš”

Seeing the passion, detail, and dedication 6 Eyes Studio poured into every system and storyline makes us so excited to see this title out in the wild. Itโ€™s an incredible achievement, and weโ€™re always thrilled to cheer on fellow studios making waves in the industry!

๐—–๐—ต๐—ฒ๐—ฐ๐—ธ ๐—ผ๐˜‚๐˜ Fell Seal: Arbiter's Mark on Steam and consoles and immerse yourself in an incredible tactical experience!

Drop some love for the 6 Eyes Studio team in the comments below! ๐Ÿ‘‡

๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ๐—ป'๐˜ ๐—ฏ๐˜‚๐—ถ๐—น๐˜ ๐—ฎ๐—น๐—ผ๐—ป๐—ฒ, ๐˜๐—ต๐—ฒ๐˜†โ€™๐—ฟ๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐˜ ๐—ผ๐—ป ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—ฐ๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ต๐—ฎ๐—ฟ๐—ฒ๐—ฑ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐ŸคBetween the floor walkthroughs and tech...
10/08/2026

๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ๐—ป'๐˜ ๐—ฏ๐˜‚๐—ถ๐—น๐˜ ๐—ฎ๐—น๐—ผ๐—ป๐—ฒ, ๐˜๐—ต๐—ฒ๐˜†โ€™๐—ฟ๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐˜ ๐—ผ๐—ป ๐˜€๐˜๐—ฟ๐—ผ๐—ป๐—ด ๐—ฐ๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ต๐—ฎ๐—ฟ๐—ฒ๐—ฑ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿค

Between the floor walkthroughs and technical showcases at ๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ, the real highlight was connecting face-to-face with brilliant developers, publishers, and creative leaders pushing global game design forward.

From discussing game asset support to scaling art pipelines for upcoming titles, the floor was packed with high-value exchanges.

Swipe through to see some of the incredible teams and studios our HPL representatives caught up with in Shanghai! ๐Ÿ“ธ

๐——๐—ถ๐—ฑ ๐˜„๐—ฒ ๐—ฐ๐—ฎ๐˜๐—ฐ๐—ต ๐˜†๐—ผ๐˜‚ ๐—ฎ๐˜ ๐˜๐—ต๐—ฒ ๐—ฒ๐˜…๐—ฝ๐—ผ? ๐Ÿคฉ

๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐——๐—ฎ๐˜† ๐Ÿญ ๐—ถ๐˜€ ๐—ผ๐—ณ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฎ๐—น๐—น๐˜† ๐˜„๐—ฟ๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ฑ! ๐ŸŽฎโœจThe energy on the floor was on a whole other level on July 31st!โœ… ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ถ๐—ป๐—ด ๐—ถ...
05/08/2026

๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐——๐—ฎ๐˜† ๐Ÿญ ๐—ถ๐˜€ ๐—ผ๐—ณ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฎ๐—น๐—น๐˜† ๐˜„๐—ฟ๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ฑ! ๐ŸŽฎโœจ

The energy on the floor was on a whole other level on July 31st!

โœ… ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ถ๐—ป๐—ด ๐—ถ๐—ป๐—ฐ๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฏ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐—บ๐—ผ๐˜€
โœ… ๐— ๐—ฒ๐—ฒ๐˜๐—ถ๐—ป๐—ด ๐—ณ๐—ฒ๐—น๐—น๐—ผ๐˜„ ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐—น๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฎ๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ด๐—น๐—ผ๐—ฏ๐—ฒ
โœ… ๐—ž๐—ถ๐—ฐ๐—ธ๐—ถ๐—ป๐—ด ๐—ผ๐—ณ๐—ณ ๐˜๐—ต๐—ฒ ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜ ๐˜„๐—ถ๐˜๐—ต ๐˜‚๐—ป๐—บ๐—ฎ๐˜๐—ฐ๐—ต๐—ฒ๐—ฑ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ด๐˜†

We took in so much creative inspiration, cutting-edge tech showcases, and fresh gaming trends shaping the future of the industry.

๐——๐—ถ๐—ฑ ๐˜†๐—ผ๐˜‚ ๐—ฎ๐˜๐˜๐—ฒ๐—ป๐—ฑ ๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐˜๐—ต๐—ถ๐˜€ ๐˜†๐—ฒ๐—ฎ๐—ฟ ๐—ผ๐—ฟ ๐—ณ๐—ผ๐—น๐—น๐—ผ๐˜„ ๐˜๐—ต๐—ฒ ๐˜‚๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐˜€ ๐—ผ๐—ป๐—น๐—ถ๐—ป๐—ฒ?

๐—ฃ๐—ฟ๐—ฒ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—บ๐—ฎ๐—ท๐—ผ๐—ฟ ๐—ด๐—น๐—ผ๐—ฏ๐—ฎ๐—น ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐˜„๐—ต๐—ถ๐—น๐—ฒ ๐˜๐—ฒ๐—ฎ๐—ฟ๐—ถ๐—ป๐—ด ๐—ถ๐˜ ๐˜‚๐—ฝ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ! ๐Ÿ•น๏ธWith PGDX, ChinaJoy, and client deliveries keeping...
31/07/2026

๐—ฃ๐—ฟ๐—ฒ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—บ๐—ฎ๐—ท๐—ผ๐—ฟ ๐—ด๐—น๐—ผ๐—ฏ๐—ฎ๐—น ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐˜„๐—ต๐—ถ๐—น๐—ฒ ๐˜๐—ฒ๐—ฎ๐—ฟ๐—ถ๐—ป๐—ด ๐—ถ๐˜ ๐˜‚๐—ฝ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ! ๐Ÿ•น๏ธ

With PGDX, ChinaJoy, and client deliveries keeping us on our toes this month, the HPL team still made sure to find time for what we love most: playing games together!

The ๐—›๐—ฃ๐—Ÿ ๐—š๐—ฎ๐˜‚๐—ป๐˜๐—น๐—ฒ๐˜ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐—ฉ๐—ฎ๐—น๐—ผ๐—ฟ๐—ฎ๐—ป๐˜ ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ has officially wrapped up, and what a run it was! A huge thank you to everyone who registered, drafted, and played, you made every match worth tuning in for.

From Discord drafting sessions to an absolute thriller of a Grand Finals, our team proved they can clutch under pressure both inside and outside the workplace.

๐—ฆ๐—ต๐—ผ๐˜‚๐˜๐—ผ๐˜‚๐˜ ๐˜๐—ผ ๐—ผ๐˜‚๐—ฟ ๐˜„๐—ถ๐—ป๐—ป๐—ฒ๐—ฟ๐˜€:
๐Ÿ†๐™‚๐™ง๐™–๐™ฃ๐™™ ๐˜พ๐™๐™–๐™ข๐™ฅ๐™ž๐™ค๐™ฃ๐™จ: ๐™๐™š๐™–๐™ข ๐™๐˜ฝ๐™ โ€“ ๐™๐™๐™š ๐˜ฝ๐™–๐™ฃ๐™ค ๐™๐™–๐™ฃ๐™ฉ๐™จ
๐Ÿ‘‘๐™๐™ž๐™ฃ๐™–๐™ก๐™จ ๐™ˆ๐™‘๐™‹: ๐˜ฟ๐™–๐™ง๐™ฎ๐™ก ๐˜ผ๐™ฆ๐™ช๐™ž๐™ฃ๐™ค

๐—š๐—š๐—ช๐—ฃ ๐˜๐—ผ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐—ผ๐—ป๐—ฒ ๐˜„๐—ต๐—ผ ๐—บ๐—ฎ๐—ฑ๐—ฒ ๐˜๐—ต๐—ถ๐˜€ ๐˜๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐—ฎ ๐—ฏ๐—น๐—ฎ๐˜€๐˜! Weโ€™re already tallying votes for our next internal game showdown, stay tuned to see what server we're dropping into next! ๐Ÿ‘€

๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐—ถ๐˜€ ๐—ผ๐—ณ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฎ๐—น๐—น๐˜† ๐—ต๐—ฒ๐—ฟ๐—ฒ, ๐—ฎ๐—ป๐—ฑ ๐—”๐—น๐—น๐—ฒ๐—ป ๐—ถ๐˜€ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—ณ๐—น๐—ผ๐—ผ๐—ฟ ๐—ถ๐—ป ๐—ฆ๐—ต๐—ฎ๐—ป๐—ด๐—ต๐—ฎ๐—ถ! ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ต๐Ÿ‡ญWeโ€™re excited to represent the growing ๐—ฃ๐—ต๐—ถ๐—น...
29/07/2026

๐—–๐—ต๐—ถ๐—ป๐—ฎ๐—๐—ผ๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐—ถ๐˜€ ๐—ผ๐—ณ๐—ณ๐—ถ๐—ฐ๐—ถ๐—ฎ๐—น๐—น๐˜† ๐—ต๐—ฒ๐—ฟ๐—ฒ, ๐—ฎ๐—ป๐—ฑ ๐—”๐—น๐—น๐—ฒ๐—ป ๐—ถ๐˜€ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—ณ๐—น๐—ผ๐—ผ๐—ฟ ๐—ถ๐—ป ๐—ฆ๐—ต๐—ฎ๐—ป๐—ด๐—ต๐—ฎ๐—ถ! ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ต๐Ÿ‡ญ

Weโ€™re excited to represent the growing ๐—ฃ๐—ต๐—ถ๐—น๐—ถ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—ฒ๐—ฐ๐—ผ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ at the ๐—ฆ๐—ต๐—ฎ๐—ป๐—ด๐—ต๐—ฎ๐—ถ ๐—ก๐—ฒ๐˜„ ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—˜๐˜…๐—ฝ๐—ผ ๐—–๐—ฒ๐—ป๐˜๐—ฒ๐—ฟ. If youโ€™re around and looking to chat about ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ฝ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป, ๐—ฝ๐—น๐—ฎ๐˜†๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฎ๐—ฑ๐˜€, or scaling up your ๐—ฎ๐—ฟ๐˜ ๐—ฝ๐—ถ๐—ฝ๐—ฒ๐—น๐—ถ๐—ป๐—ฒ, Allenโ€™s your guy.

Say hi on the floor:
โ–ธ Allen Amparo โ€“ ๐—ข๐—ฝ๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—ฟ

๐Ÿ“ Philippine Pavilion | Hall W4 BTOB | Booth W4D103
๐Ÿข Shanghai New International Expo Center
๐Ÿ“† July 31 โ€“ August 3

๐—Ÿ๐—ฒ๐˜โ€™๐˜€ ๐—บ๐—ฒ๐—ฒ๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜!

๐—ง๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐—ฝ๐—ฎ๐—ฟ๐˜ ๐—ผ๐—ณ Philippine GameDev Expo? ๐—ง๐—ต๐—ฒ ๐—ถ๐—ป๐—ฐ๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฏ๐—น๐—ฒ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐˜ƒ ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐ŸŽฎOur favorite moments ...
28/07/2026

๐—ง๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐—ฝ๐—ฎ๐—ฟ๐˜ ๐—ผ๐—ณ Philippine GameDev Expo? ๐—ง๐—ต๐—ฒ ๐—ถ๐—ป๐—ฐ๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฏ๐—น๐—ฒ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐˜ƒ ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐ŸŽฎ

Our favorite moments from the floor werenโ€™t just about showcasing what we do, they were the high-value conversations, creative exchanges, and catching up with fellow ๐—ฑ๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—ฒ๐—ฟ๐˜€, ๐˜€๐˜๐˜‚๐—ฑ๐—ถ๐—ผ๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ผ๐—ฟ๐˜€ who stopped by the ๐—›๐—ฃ๐—Ÿ ๐—š๐—ฎ๐—บ๐—ฒ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ฏ๐—ผ๐—ผ๐˜๐—ต.

Big thanks to everyone who spent time with our team to talk shop, trade ideas, and explore future asset pipeline collaborations. The talent and energy across the local and international dev scene right now is unmatched!

Tag yourself or your studio in the comments if you dropped by, let's keep the conversation going! ๐Ÿค

๐™๐™ฅ ๐™ฃ๐™š๐™ญ๐™ฉ: ๐™Š๐™ช๐™ง ๐™›๐™ช๐™ก๐™ก ๐™‹๐™‚๐˜ฟ๐™“ ๐™ง๐™š๐™˜๐™–๐™ฅ. ๐™Ž๐™ฉ๐™–๐™ฎ ๐™ฉ๐™ช๐™ฃ๐™š๐™™!

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