This page is about my 10 years of UX / UI experience in mobile and web design, product design, and industrial design, which I was able to put into creating controllers for VR / AR technology. Ex-Finch Chief Designer
- Redesign and creation of the company's brand on world sites (USA, China).
- Designing a full cycle of user interaction with campaign products.
- Designing a high-level product concep
t at the Hardware level (finding the best solutions, working out the minimum required functionality based on the future ux flow, working with industrial designers on the concept and reaching the final form of the product.
- Designing low-level product behavior at the firmware level (device activation and possible device operation modes).
- Designing the user interface at the software level according to the requirements described above or existing algorithms or limitations of the product itself.
- Development of training materials and applications for working with the product (development of documentation, tutorials in a game form).
- Designing the first unpacking experience based on all the existing capabilities of the product and its limitations (the full path from the moment the box is opened and the start of using the product). List of finished products, in the development of which I took part:
FinchDash - 3DoF controller, integrated and supplied with HTC VIVE Focus virtual reality glasses. FinchShift - 6DoF controller has been integrated into popular VR headsets such as HTC VIVE Focus and Qualcomm 835/845/855. FinchRing - Hands-free intuitive controls so you can move as you would in the real world without limitations in AR, VR and XR.