Sharkmob

Sharkmob Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game.

We develop games for PC and console, using Unreal 5 to power our vision and ambition.

Merry Christmas and a Happy New Year to you and yours!
23/12/2025

Merry Christmas and a Happy New Year to you and yours!

"As a community developer, I live for those moments when we see player reactions first-hand. Every thought, every piece ...
03/10/2025

"As a community developer, I live for those moments when we see player reactions first-hand. Every thought, every piece of feedback matters. Players set the bar high, and it’s my job to make sure the team hears what’s most important, right when it matters."
— Tobias Solem, Senior Community Developer

Player feedback is at the heart of our development, and we’re currently running a second playtest for Exoborne until October 7th. Request access on steam if you're interested in joining in. Tobias is waiting to hear what you think! https://store.steampowered.com/app/2705130/Exoborne/

Gamescom, Tokyo Game Show, Exoborne playtest, Line of Fire podcast, and fun vibes! Q3 was great fun! 😎⚡️🤩
01/10/2025

Gamescom, Tokyo Game Show, Exoborne playtest, Line of Fire podcast, and fun vibes! Q3 was great fun! 😎⚡️🤩

Behind-the-scenes from day 1 at TOKYO GAME SHOW! ⚡
25/09/2025

Behind-the-scenes from day 1 at TOKYO GAME SHOW! ⚡

18/09/2025

A new episode of Line of Fire is live! 🔥🔥🔥

Episode #4 From Concept to Character – The Craft of Art Direction

Characters make game worlds come to life. But how do you make them feel both realistic and fun, while staying within the limits of technology?

In this episode, host Martin Hultberg, CMCO, chats with Erik Nilsson, Character Art Director on Exoborne. They explore the challenge of building complex exo-rigs, the value of creative constraints, and why feedback and failure are vital to building stronger teams.

Tune in now: https://open.spotify.com/episode/7ITIYnj4V6uI5VMCqHKDEq?si=01562d191633427b

17/09/2025

"I think the Exo-Rig progression is what makes Exoborne truly unique. It changes your playstyle and has a permanent progression that synergizes with not only what happens in the session, but also your teammates and the abilities that you bring to your character." — Petter Mannerfelt, Creative Director.

In the latest Exoborne Dev Talk, our Creative Director Petter Mannerfelt, Art Director Erik Nilsson and Lead Game Designer Gustav Stigenius discuss the design behind the Exo-Rigs and how the Exo-Rig progression has evolved.

04/09/2025

A new episode of Line of Fire just dropped! 🔥
Episode #3 From Chaos to Stability – The Cloud Behind Modern Games

When a game launches without issues, it can feel effortless. But what really makes that possible? How do cloud services carry the weight of release day and keep worlds running as they grow? ☁️

In this episode, our host and CMCO, Martin Hultberg, talks with Marcus Demnert from Google Cloud for Games about the invisible backbone behind modern development and the lessons learned from years of supporting Nordic game studios.

Listen now on Spotify: https://open.spotify.com/episode/7peRT6SjHMfwQK0OuxHguW?si=63e83b41869b4c88

Through our Early Game initiative, we’re proud to have supported Direct Ukraine’s school supply drive. ❤️
02/09/2025

Through our Early Game initiative, we’re proud to have supported Direct Ukraine’s school supply drive. ❤️

⚡Hello from gamescom ⚡Our crew is in Cologne all week, on the floor and behind the scenes, making sure every visitor get...
21/08/2025

⚡Hello from gamescom ⚡
Our crew is in Cologne all week, on the floor and behind the scenes, making sure every visitor gets the best possible experience at our booth. From welcoming players, press, and partners to keeping the tech running smoothly, it is a whole team effort. 🙌

It is one of the busiest years yet, with more than 300,000 people expected to attend.

Join us in Hall 6 to play Exoborne and meet the team behind it.

20/08/2025

Gear up! The next Exoborne playtest is just around the corner, running from September 16 to October 7. Don’t miss your chance to step into Colton County and experience what our team has been working on. Seats are limited, so make sure to sign up now!

This playtest will be under NDA, so streaming, recording, or sharing gameplay is not allowed.
👉 Sign up now on Steam: https://store.steampowered.com/app/2705130?utm_source=gamescom&utm_medium=gamescom_beta_announcement_video&utm_campaign=wishlist_and_signup_CTA

Right now at devcom, our Principal Lore Master, Jimmy Wilhelmsson, just took the stage to talk about how we built the wo...
19/08/2025

Right now at devcom, our Principal Lore Master, Jimmy Wilhelmsson, just took the stage to talk about how we built the world of Exoborne. From the roots in the American South to layers of destruction and the hidden stories in Colton County, he shared the love and craft that went into creating this world.

If you want to hear Jimmy talk more about his passion for narrative and world-building, you should listen to our latest episode of our podcast, Line Of Fire. Listen here: https://open.spotify.com/episode/5KzW8qlzblvmMbx9AyfZpq?si=da7aa11ef4ea4c9c

14/08/2025

🎙️ We’re launching a podcast — Line Of Fire 🔥

"There are a lot of untold stories in game development that typically don’t end up in trailers and press trip interviews, but they’re very interesting. Given the size of our industry and the fact that we are bigger than music and movies combined, there’s a lot of people who are into games and they want to know about the stuff that happens behind the polish marketing stage."
— Martin Hultberg, CMCO

In Line of Fire, we sit down with talents from across our studio and the industry to break down big decisions, tackle gaming industry myths, and explore what really makes a great game. Straight from us who build them every day.

⚡ Latest episode: Telling Stories, Shaping Worlds - The Art of Game Narrative
Our host, Martin Hultberg, caught up with his friend and former colleague Richard Dansky at this year’s GDC. Richard, an industry veteran and game writer, shares lessons and stories from decades in the field. The conversation then shifts closer to home, as Martin sits down with our Principal Narrative Lore Master Jimmy Wilhelmsson to dive into the challenges of building and protecting the worlds we create together.

We hope you enjoy listening, because we really enjoyed making it. ❤️

🎧 Listen now: https://open.spotify.com/episode/5KzW8qlzblvmMbx9AyfZpq?si=fe08de3449ec4cf9

Adress

Malmö

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