Alex Mograph

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15/09/2026

Houdini Artist Showreel `25–26

A collection of my work created as part of my learning journey from 2025–2026. All projects were created using Houdini + Octane/Redshift.

For collaborations: DM me or email me at [email protected]

Music: ComaStudio – Nature

25/08/2026

Serum Flask R&D 💧
A visual exploration of serum viscosity and bubble dynamics, as well as a study of shading and lighting for transparent materials in Octane

Sound Design — Mark | Sound design for ads & film

23/07/2026

Hair R&D p.2 👱‍♀️
More experiments with hair, light and movement.

This project was also a good excuse to finally learn and use the Point Deform node in practice.

Sound Design — Mark | Sound design for ads & film

09/07/2026

Hair R&D p.1 💇🏼‍♀️
A personal exploration of hair, serum and suspended particles.

I decided to use Octane instead of Redshift, although at first I wasn’t even sure Octane could render hair in a physically accurate way. In the end, I was really happy with the results.

The first and most important thing is lighting. My setup consisted of a Stripe Light (using a line texture into the Distribution) positioned directly above the hair, a Key Light (rectangular area light) placed to the side of strands, and a warm HDRI to gently bright the darkest areas.

The second is hair thickness and strand count. It’s worth experimenting here - start with the default thickness and then try increasing or decreasing it. Thinner strands are noticeably harder for Octane to render efficiently, while thicker strands render much faster.

The third tip is less obvious. Octane doesn’t seem to care much about the density of the hair topology, but adding a Resample node at the end with Subdivide Curves significantly speeds up rendering, even though the strand ends up with more points.

To my surprise, the final render took only around 4 minutes per frame at 2K resolution on my RTX 4070 Ti (and 2 min on second shot).

Huge thanks to for their breakdown videos, they helped me understand several hair animation techniques.

Sound Design — .mp3

   

14/05/2026

Givenchy Cosmetic Powder R&D

17/04/2026

Loewe fragrance interaction study R&D 🌧
Thanks to Alexandre Sirois-Vigneux from for the inspiring MPM masterclass in Houdini 21.

Sound Design — .mp3

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