28/09/2014
The goal is to reach as many underrepresented audiences as possible. That includes ethnically, and disability accessibility. So, high-contrast visuals and descriptive sound effects for poor eyesight; maybe some Batman comic book "POW!" large obvious text effects when you get hurt for the hard-of-hearing; accurate subtitles available for any spoken words (or maybe no spoken words AT ALL to cater to all languages); color-blind friendly; tan-skinned dark-haired female main character.
We could achieve this with a black-and-white base for the game with vivid color effects in different areas. In a universe where color doesn't exist, the point of the game could be that color was removed from the world and they player is trying to get it back. We could make a fast-paced mobile app game set in an actual comic book world, where the characters are alive and the villain stole all of the color. At first, our character could be a gray color, and when the color comes back, she'd be brown.
To take into account that mobile game players have short attention spans, we'd have a series of short, rapid-action levels that grant instant gratification. The first level would be the easiest; it starts out black and white, you solve some sort of puzzle or get to the end of the level in 60 seconds or less, and return bursts of color to the level as you go.
Another idea to boost creativity and promote problem-solving critical thinking, we could play each level with a separate handicap of increasing difficulty. The "blind" level blurs everything out to the point of almost not being able to read. The "deaf" level muffles most of the sounds, and then you lose the ability to use an arm or a leg or a hand.
I have a lot of ideas swimming around, but does this sound like a fun project to work on, or too politically agenda'd? I want to hear from all of you!