No Pulp Design Co.

No Pulp Design Co. Nova Scotian designer and home brewer. Logo, packaging, and merch design. Contact me if you want to

Here’s the label I did up for ’s Scurvy Cure Amber Ale for the 2022 Fundy Sea Shanty Festival.It was a fun label to do a...
08/05/2022

Here’s the label I did up for ’s Scurvy Cure Amber Ale for the 2022 Fundy Sea Shanty Festival.

It was a fun label to do and the festival sounds like a great time! If you’re in the area, check it out!

Arooo!! New merch drop!Expanding on the dog head design I made for Tollers, we now have a Beagle friend to keep them com...
05/31/2022

Arooo!! New merch drop!
Expanding on the dog head design I made for Tollers, we now have a Beagle friend to keep them company.

The lineup consists of a pin, a magnet and a sticker, which can be bought separate or as a 3-pack. If you or someone know is a Beagle lover, you can put in an order at nopulpdesign.com/shop or through the links in this post.

We are now shipping to the US and orders over $30 are free shipping within Canada.

05/19/2022

Highfield Maple Amber Ale. This beer by uses NB maple syrup and sap from . If you’re in the Hampton area, make sure to pick one up!

This label was fun to do, I really like repeating patterns and the maple leaf was a great shape to incorporate into one. This also got me to finally mock up a beer bottle in Blender to properly show it off.

Cheers!

04/20/2022

“Triforce” from The Legend of Zelda. It feels a bit silly having something so powerful hanging out like a desk accessory, but you can’t do Zelda collectibles without having this be one of them.

Again using my procedural gold material for this, but went with some different settings than my other gold items; it didn’t feel right having a bunch of scratches and dents on something so important.

04/18/2022

“Heart Container” from The Legend of Zelda. This one took some time to decide on a style, but I finally got something I liked. Hope this brings you good health this long weekend!

(Reposting because I realized my first post wasn’t properly colour corrected)

04/15/2022

“Heart Container” from The Legend of Zelda. This one took some time to decide on a style, but I finally got something I liked. Hope this brings you good health this long weekend!

04/04/2022

“Rupee” from The Legend of Zelda. The main currency in the game, each color being a different value:
Green - 1
Blue - 5
Red - 20
Purple - 50
Orange - 200

This was a fun one to make. It was fun working with different transparencies and imperfections. I didn’t want these looking too crisp, since they’re a common currency and probably get tossed around a lot. They had to feel like something you’d find in some tall grass or a poor doomed pot.

Maybe BOTW2 is taking so long because they’re doing the same rendering I am…

03/23/2022

“Coin” from Mario (but not Super Mario 64). Interestingly this coin design has been relatively unchanged since it’s 8-bit version, except in Super Mario 64, where coins had a star on them. Although I love the N64 game, I felt more attached to this style of the coin, so chose to make it instead. Also had a debate with myself about how gold-like I should make it, but it just didn’t feel right being super reflective, it’s too iconic to change.

03/19/2022

“Question Mark Block” from Mario. A pretty iconic asset that doesn’t need much introduction. I was interested to find out that it is actually called the Question Mark Block, thought it was Item Block or something similar. May have some fun modelling some the items you get from these block in the near future. Lots of possibilities…🍄⭐️🌻

03/15/2022

“Brick Block” from pretty much every Mario game. Not really and item or collectible, but iconic nonetheless. I wanted to do something that wasn’t gold to experiment with some different materials. I made a procedural brick and grout material for this one.

03/13/2022

Musical Note from Banjo Kazooie on the Nintendo 64. These are common collectibles in the game, with 100 in each world. The tricky part with collecting them is that they reset if you die which means you need to collect all 100 in a single run to keep them all. This makes them arguably the toughest collectibles to complete, especially late in the game.

I’m getting a lot of mileage out of this gold material. Unsurprisingly, gold is a common collectible material. This is great for letting me focus on modelling but I’m going to switch it up next time to keep it interesting.

03/10/2022

Sticking with the Banjo Kazooie gold collectible theme, here is the Extra Honeycomb Piece. In Banjo Kazooie if you collect 6 of these your health bar (honeycombs) increases.

It turns out these have been given different names in different games. They’re called Empty Honeycombs in Banjo Tooie, and then renamed again to Hollow Honeycombs in the Game Boy Advance game Banjo Kazooie: Grunty’s Revenge (a game I just heard of during this project). I stuck to the original naming since that’s the game I’m playing though.

No matter what you call them, they’re valuable on your adventure, so I felt they deserved their own little display.

Address

Halifax, NS

Alerts

Be the first to know and let us send you an email when No Pulp Design Co. posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to No Pulp Design Co.:

Share