07/01/2026
The mobile games market has entered a phase of hyper-competition.
Thousands of releases every month, rising user attention costs — and in these conditions, even strong A*O can no longer be the only growth driver.
A*O is still critically important.
But today, it works as part of a system, not as a standalone tool.
The formula that actually delivers results in 2026:
A*O + monetization + analytics + scaling
At A*OMobile, we see this pattern again and again:
the strongest outcomes appear when full publishing support is added to the A*O process.
That’s why more teams are choosing ecosystems like CAS.AI, where:
• A*O increases visibility
• publishing builds the economy
• data drives decisions
• scaling becomes predictable
Real cases prove it:
— revenue growth ×55
— +1M installs through localization
— eCPM ×2–2.5
— top chart positions across dozens of countries
The takeaway is simple:
in 2026, publishing is no longer about user acquisition.
It’s a product strategy where everything operates in one cycle.
A*O creates demand.
Publishing builds the economy.
Together, they make growth systematic.