Design-Zoo

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Online Freilaufgehege für Artgerechte Haltung meiner Designlieblinge

Viel Spass damit, für konstuktive Kritik bin ich immer zu haben also nur raus damit:)

Oil fish – swipe for the ugly thumbnail and detailsWith this peace I wanted to translate something simple and usual like...
03/11/2020

Oil fish – swipe for the ugly thumbnail and details

With this peace I wanted to translate something simple and usual like the soy sauce fish bottle that every one knows, into something with a message. Inspired by the work of who is excellent in visual storytelling and telling a message with simple things. I wanted to try this on my own.

So decided to put the little fish bottle, into a highlight position commenting on the plastic and oil pollution of our oceans at the same time. ��It looked me while to figure out how to handle the liquid inside the bottle and how to paint all this with digital brushes, but with the great tutorials of , I managed to get this result.

Tell me guys how do you like it? Do you guys want to see some process pictures or so? I'm going to print it and hang it on my wall. What about you, someone interested in a print?

@ Düsseldorf, Germany

American Shinobi —sorry for my silence around here. Next to customers and a fulltime job, I struggled a lot to finish th...
28/09/2020

American Shinobi —

sorry for my silence around here. Next to customers and a fulltime job, I struggled a lot to finish this one. What started as light, pose and style study, quickly developt itself into a full illustration which I hardly was satisfied with for a long time. It took me a whole year to find the time and commitment, to brake through the walls of personal taste and skill. I tryed a lot of different rounts with this one espacialy with the light and background design. I'm really happy that I got to a point where I can share this one with you guys and call it done. I like the way it turned out and hope you guys think the same. In the next days I gona share some in between stages so stay tuned and thank you guys for staying around.


@ Düsseldorf, Germany

5️⃣0️⃣0️⃣ * thx - Hello Folks, for my first post of the year I created this illustration, to thank you guys for sticking...
24/01/2019

5️⃣0️⃣0️⃣ * thx - Hello Folks, for my first post of the year I created this illustration, to thank you guys for sticking with me, even when it's getting a bit quiet over here sometimes. The past year was pretty busy and I didn't have much time for some personal work. 2019 should be better, and so I already started some new stuff. I hope to show you some commercial works as soon as I get the go. So stayed tuned:)☘️


















#500






@ Düsseldorf, Germany

Hello Friends, here are the results of a short UI-/UX-case, on which I worked in my spare time. Besides wireframes and S...
28/12/2018

Hello Friends, here are the results of a short UI-/UX-case, on which I worked in my spare time. Besides wireframes and Screen Designs, I did a small analysis of the current user-flow. Additionally I made some suggestions for improvements in form of user-flowcharts and application-sitemaps. During this project I worked, the second time, with the very intuitive design tool. Coming from Adobe XD and other Adobe application, the transition was very easy and fast. I especially like the direct integration with the online/browser version. It's definitely worth a try!








@ Düsseldorf, Germany

Here we go, as promised my last screen design of my google analytics — visualization project. Creating this 3D globe was...
22/12/2018

Here we go, as promised my last screen design of my google analytics — visualization project. Creating this 3D globe was quite tricky because and the weren't quite intuitive when it comes to displacement maps. It took me several attempts to figure out the right settings, and realize what i really want to do:D I think in the End it turned out really well.
What do you guys think of these designs? Make sure too checkout my previous posts, to see a bit of the process and some additional designs.
UX Designer World

Visualography
Illustration Inspiration
Design Inspiration - welovedaily.com .
Autodesk







Hey Folks, long time no posts. The last months wear really exhausting, new flat, new life... you know that stuff. Luckil...
21/12/2018

Hey Folks, long time no posts. The last months wear really exhausting, new flat, new life... you know that stuff. Luckily I found now some time to continue on the design of my google analytics — visualization project, that I started way to long ago. Thanks to NASA - National Aeronautics and Space Administration and their blue marble collection. Their epic shots from outer space seems to fit quite good into my designs. What do you guys think? Tomorrow I will post my last design of this project and continue with some animations, so stay tuned.
Adobe
UX Designer World

Visualography
Illustration Inspiration
Design Inspiration - welovedaily.com








@ Düsseldorf, Germany

Hey Friends here is my 2nd shot on the UI Design for my interactive google statistics application, I’m about to create a...
01/08/2018

Hey Friends here is my 2nd shot on the UI Design for my interactive google statistics application, I’m about to create as personal project. Tell me what you think in the comments and check out my process with some early wireframes a few posts ago:) Whish you guys a grate one!
#
@ Düsseldorf, Germany

Hey Friends, I finally found some time to finish some User-Interface Designs of the interactive google analytics project...
31/07/2018

Hey Friends, I finally found some time to finish some User-Interface Designs of the interactive google analytics project, I’ve been working on personally. I have created 4 UI Designs that I want to share with you in a coupe of days.
For my next step I will animate two or three of them with the most likes or comment, so let me know what you think:)
@ Düsseldorf, Germany

Working on the 3D Planet for my interactive analytics procject, I experimented with different kinds of procedural noise....
02/04/2018

Working on the 3D Planet for my interactive analytics procject, I experimented with different kinds of procedural noise.
Somehow the best result that I came up with, was to take a displacement map of some generated mountains that I found on the Web.
I really start liking the result so I turn it into this rendering. Who can guess which kind of spaceship is
leaving the planet, let me know in the comments.




Damn 2017 was blast! With some ups and downs I'm really thankful that in the end everything went in the right direction,...
26/12/2017

Damn 2017 was blast! With some ups and downs I'm really thankful that in the end everything went in the right direction, so that I was able to finish some , and projects. I wanna thank everyone that that follows me on this journey. For 2018, I be more active on the social media train and show you guys more insights and works, so stay tuned and have some nice last days in this crazy year.
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Hello friends, as mentioned in my previous post I made another Model of this young lady here, based on the concept of . ...
18/12/2017

Hello friends, as mentioned in my previous post I made another Model of this young lady here, based on the concept of . She has currently no name but maybe you guys like to suggest something that fits well with her?

Both Models are based on the same base mesh of a different character, which made the modeling really fast. Especially when the base is already low poly the editing works really simple and you don't need to make a huge effort with retypo.

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Hey, friends let me introduce you to Anuk another character for the upcoming mobile game I'm working on, among other pro...
18/12/2017

Hey, friends let me introduce you to Anuk another character for the upcoming mobile game I'm working on, among other projects and customers. Based on the concept of I modeled her already few months but I now finally found some time to put her and another character into the right light.

Mayas fast rigging tool and the studio render scene of the Arnold renderer came really handy for this. You guys should definitely check it out if you can, it made everything pretty easy.

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