Ian Parovel, Interactive designer & art director

Ian Parovel, Interactive designer & art director Official page of Ian Parovel. Keep in touch, get news and events about upcoming novelties ! And “The Podcats” animated series became a hit!

Developer and creator of ideas, concepts & universes, Ian Parovel develops existing projects or creates new ones from scratch. He is a multifaceted artist skilled in video, graphic design, games & more. Born in 1983, digital native, Ian got his first computer, a Commodore 64 when he was eight. He discovered BASIC along with his first video games and bitmap pictures. In 1994, he was already feveris

hly working on his Amiga 500 to make animations and graphic design. Fascinated by demo scenes & computer-generated videos, he ended up making his own graphical demo, written in 68k assembly language. For the next three years, he learned how to use Paint Shop Pro, Anim8tor and Ligthwave. In 1996 he integrated the LYCOM (SchoolofCommunication) in Audiovisual section, thus showing his determination to work in the television industry. Inspired by John Lasseter, Pixar & Tim Burton, he start to work on animation projects, pushing him to use 3D rendered pictures as a fantastic way to express his talent. In 1999, he started making flyers, posters and VJing (Video-Jockeying) for friends, leading him to eventually do the same for famous electronic music events (in Germany, France & Belgium). Producing full 3D rendered animations give him the opportunity to reach oversseas country. Over the following years, he created many interactive installations, video-reports and graphics, in collaboration with other artists. At the same time, he wrote articles for video games related medias (Perfect-Network, Exeon, etc…) and he began to develop & design websites. In 2003, while working freelance, he developed further his proficiency in photography, video and graphic design in direct relation with customers’ expectations. Photoshop, After effects, Final Cut & all the productions suite became his favorite tools to create videos, websites & human-machine interactions, as well as games & interactive installations. Moving to Paris in 2007, he started to work at Okidoki Studio on an animated TV show called “The Badabops” as VFX artist. The experience was a success, and brought Ian to the next level: “The Podcats”. This animated series was the first where he worked as author, designer & art director. On February 9th 2009, the first aired episode immediately found its public on France3, with an audience of more than 1,2 million spectators, representing 20.4% of TV market, including 31.8% of the 4-10 year-olds and 30.6% of 11-14 year-olds. While the animated series was on air, Ian worked on the official “Podcats” website which won four international awards for innovation in interactive media. This was the first time the IMA (Interactive Media Award) had awarded a prize to a French team. Meanwhile, he engaged spectators into some of the firsts trans-media games, by mixing up broadcast content & apps. With a total of 130 episodes (representing no less than 1,118 minutes of show!), Ian spent 5 years on this show, which is still broadcast in Poland, France, Catalonia, and various other countries. In between two seasons of “The Podcats”, he handled several creative projects, most of them for “Fashion Week Illustrated”, hosted by famous artist Amylee, working for three years as a Movie Director. Thanks to these successful experiences, he turned to the development of both online and offline games, as well as board games. In 2010, “Moonster Games” CEO Emmanuel Beltrando asked Ian to turn upside down the players’ habits, by offering them an innovative graphic approach on the card game “GoSu”. From 2011 to 2015, he was working for different companies such as Disney & Europa Corp on movie’s side, and on the board game side for Cocktail Games, Happy Baobab & Ludonaute. This last one made the Ludonaute’s team win a “Spiel des Jahres”, the most famous prize awarded to a boardgame, for the title “Colt Express”. Today, Ian focuses his projects on interactivity, design and an ergonomic approach. Always looking for new challenges, Ian welcomes every project you may submit.

31/07/2025

Thanks to all our partners and players from around the world, and to our export agent InstaPlay Boardgames, for helping us rebuild La Habana!

02/11/2024

[J-14]
Dans 14 jours, les 16-17 novembre à Voyer, c'est le 5eme VVJ - Salon du jeu de Moselle Sud - Venez VOYER Jouez
Continuons notre tour des animations du salon !
Près de 80 jeux seront animés tout le weekend mais, avouons-le, n'avez vous jamais craqué pour un jeu pour son illustration et sa direction artistique?
C'est pourquoi nous sommes ravis d'accueillir l'illustrateur et directeur artistique Ian Parovel qui a collaboré à un nombre de projets dont on pourrait faire la liste longue comme le bras : Clés magiques, Rainbow 7, c**t express, Deus... Et dans un futur proche les nouveautés Quintet, Duke ou la Habana.
Et en plus c'est un peu un régional de l'étape !

Plus de renseignements sur l'événement sur la page du salon : https://foyerruralvoyer.wixsite.com/salonvvj

The BoardGameGeek team plays Magic Keys!
12/07/2024

The BoardGameGeek team plays Magic Keys!

Thanks so much to Gamegenic - https://gamegenic.com - for the accessories and sponsoring this episode!Tonight on GameNight! Nikki, Tashi, Dave, Brian Mike & ...

Nouveauté !Merci à Offline Distribution Boutiques PRO de m'avoir confié la création d'une collection de visuels destinés...
23/03/2022

Nouveauté !
Merci à Offline Distribution Boutiques PRO de m'avoir confié la création d'une collection de visuels destinés à aggrémenter des accessoires, dont des tapis de jeux.
https://offlinedistribution.com/collections/ian-parovel
Le tout Made in France et à petit prix, dont les bénéfices sur les droits seront reversés à une association.
Pour le moment il n'y a qu'un modèle, mais d'autres viendront ;)

L'événement de présentation de prototype pour les auteurs internationaux est de retour pour une 2ème édition !Envoyez vo...
03/02/2021

L'événement de présentation de prototype pour les auteurs internationaux est de retour pour une 2ème édition !
Envoyez vos prototypes rapidement ;)

Retrouvez-toutes les news et actualités sur les jeux de société par la rédaction Ludovox. Nous parlons ici de

31/12/2020

A year is like a film.
You rewind it at the end, right before starting another one, hoping to watch the beauty you've witnessed, that will finally fade away.
But sometimes, an instant picture come back. A special moment.
From a special time. With special people.
Don't take anything as granted, or forgotten : Everything you do stays. But you and you only have to power to choose what you keep and what you'll change.
If you want a change, BE that change.
All my best wishes for 2021.
Take care of yourself and your relatives.

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Une année, c'est comme un film.
On le rembobine à la fin, juste avant d'en commencer un autre, en espérant y voir la beauté dont on a été témoin, qui finira par s'effacer.
Mais parfois, une image instantanée revient. Un moment spécial.
D'un moment spécial. Avec des gens spéciaux.
Ne prenez rien comme acquis, ou oublié : tout ce que vous faites reste. Mais vous et vous seul avez le pouvoir de choisir ce que vous gardez et ce que vous changerez.
Si vous voulez un changement, SOYEZ ce changement.
Tous mes voeux pour 2021.
Prenez soin de vous et de vos proches.

Happy New Year 2021 to all our friends & partners all over the world!
31/12/2020

Happy New Year 2021 to all our friends & partners all over the world!

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