The Designers Republic

The Designers Republic Return Power Shift Control™
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31/05/2026

JUST LAUNCHED // THE THIRD DROP OF TDR™ CLUB FLYERS // AVAILABLE NOW ON DIVINERIGHTS.CO.UK
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Flyers were old school… clunky clarion calls, 10,000 scatter gun promises to populate 500 capacity venues, dumped in the shops and on the streets where target audiences gathered… Small pieces of design history that were never ‘designed’ to be more than tomorrow's chip paper, or gutter decoration… Pop-cultural clutter to communicate the night’s ‘pheeling’ and maybe change someone’s life in less than A5.

Disposable then means collectible now… you could hold them in your hands… they were signposts to memories in a way eflyers can’t be. They were Beltane fires, secret signs calling to the faithful, loaded with the sacred signs of their tribes… at least until going to a club became ‘clubbing’… became mass experience…

For most people, those experiences they think they can remember are just the remixed nostalgia of contemporary hive minds and dedicated drivers… and flyers were the merch you didn’t have to pay for, tickets stubs for the right to party… or to meet your forever person, even if it was just ‘forever in a night’.
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NEWSLETTER AT DIVINERIGHTS.CO.UK
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FROM THE ARCHIVE // THE FELLING-Poster for The Felling - a film by   (Eve & Richard Wood) and Jacqui Bellamy documenting...
30/05/2026

FROM THE ARCHIVE // THE FELLING
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Poster for The Felling - a film by (Eve & Richard Wood) and Jacqui Bellamy documenting the campaign to stop the felling of street trees in Sheffield by Sheffield City Council and Amey. Released in 2022. “A masterclass in organising people power”
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TDR™ ARCHIVE FLYERS DROP 003-One week…-
24/05/2026

TDR™ ARCHIVE FLYERS DROP 003
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One week…
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Eyes only / sneak peek / quick snap / fresh print / reference images for Fluke’s TDR™ designed / The Second Bite / soon ...
23/05/2026

Eyes only / sneak peek / quick snap / fresh print / reference images for Fluke’s TDR™ designed / The Second Bite / soon come / double long player only…
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20/05/2026

TDRBingo® is a 'numbers game'. A collection of Remade / Remodelled bespoke number-based designs referencing iconic TDR™ output — from commercially unattainable TDR™ fonts (inspired by and deployed for clients and co-conspirators) to hi-profile hi-jacked digits — from the future right up to Right Now.

Heads Up... TDRBingo® was the first TDR™ X NFT adventure delivered unto you by The Designers Republic™ and Divine Rights — a collection of 253 X 001/001 (digital) artworks. Made especially for you with us in mind. These digital versions have now sold out. (View the full collection at www.tdrbingo.com (http://www.tdrbingo.com)

TDR™ created a super limited edition series of collectible screen printed versions of 10 of the TDRBingo® works, each design printed as a strictly limited edition of ONLY 23 ever. These physical artworks ( 500mm x 700mm ) are hand stamped, embossed, signed and numbered — screen printed by our friends at Rupert Wood Studio (Formerly APG) in Sheffield on Munken Polar Rough Crisp White 300 gsm with Lascaux Carbon Black Studio Acrylic Ink — and are available exclusively at Divine Rights™ (divinerights.co.uk)

Three print designs now sold out.
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FROM THE ARCHIVE // AVPG™ // ATOMS VECTORS PIXELS GHOSTS™-Atoms Vectors Pixels Ghosts™ was an ever (organically) growing...
16/05/2026

FROM THE ARCHIVE // AVPG™ // ATOMS VECTORS PIXELS GHOSTS™
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Atoms Vectors Pixels Ghosts™ was an ever (organically) growing brain storm of glitches and shreds of TDR™’s work past present and forever.

Atoms Vectors Pixels Ghosts™ are ideas and fictions snatched from the ether, filtered and forged into concrete logic nets and rationalised parameters, and fizzed out into endless possibilities approaching not knowing. Archived, evaporating and forgotten, they map the slippery echoes of our memories becoming history. They are the marks we make, the liberties we take and the fingerprints we leave.

These marks are a series of sequential elements originally imagined for the Atoms Vectors Pixels Ghosts™ supernova — what you think you see here is the DNA of motion standing still when change becomes the norm. Yes, that’s right — they are moments in time.

Each is hand crafted, or found readymade — inspired by rather than borne of technology crashing. One story is that Atoms Vectors Pixels Ghosts™ are extensions of The Designers Republic™’s Oversteps project designed to fail to draw the perfect circle.

If you like, they represent glitched dreamscapes, or digital organic technology disintegrating the science of what is into the coded possibilities of what if. Certainly they are ghosts in the machine, substance free altered states and/or humanish scan codes captured somewhere between random and design.

They are mirrors — what do you see?
They are doors. You are the key.

Information should be achieved not given.
Maybe none of the above is true.
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PERSON TO PERSON HIGH TIME – 7” SINGLE-Ian - My background was playing in bands / DJing / promoting gigs and club nights...
13/05/2026

PERSON TO PERSON HIGH TIME – 7” SINGLE
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Ian - My background was playing in bands / DJing / promoting gigs and club nights and running zines and the Arts pages (writing and layout) of Sheffield university paper Darts.

Back in the day, if you wanted a flyer or poster doing, you did it yourself. I didn’t study design — this was my education… Letraset / Roaring Pens / Pantone markers and Xerox machines. Based on my background, in 1983, two years out of The University of Sheffield, I was asked to manage a new Sheffield band called Person To Person formed by ex members of early-80s gold-lamé new pop sensations ABC. The band signed to Epic Records (now Sony). Then, as now, musicians selling their souls to the music ‘industry’ sought refuge / artistic balance in the notion that they retained ‘creative control’. To this end, to keep everything in house, the band suggested I do the record covers as they liked the ‘design’ I’d done for the various events I’d been running. At this point I imagined I’d have a career in band management, or maybe as a writer —

I liked playing with ‘graphics’ but it never occurred to me that it would ever mean anything more to me than rub-down letters and felt tips, and I had no idea what else it could be.

So, the ‘proper’ first cover I ever did was a mish mash of stuff I could draw on graph paper with Rotring Pens, a set of compasses and rulers, whatever Letraset came to hand, a handful of Pantone Markers and a headful of Russian Constructivism, Festival of Britain design, Ealing Comedies, Star Trek and early Face magazines.

I originally kept a few copies of the single as mementos in a personal archive (‘nice things box’) not really seeing them as ‘design’ per se. I guess what’s followed has generated interest in the origins of The Designers Republic which means there’s been a lot of interest in this cover as an artefact.

The last few remaining copies are available on divinerights.co.uk…

FROM THE ARCHIVE // FORMULA FUSION-Tees that never were…-
10/05/2026

FROM THE ARCHIVE // FORMULA FUSION
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Tees that never were…
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Tonight… in  … see you there!
09/05/2026

Tonight… in … see you there!

FROM THE ARCHIVE // FORMULA FUSION // PACER-Formula Fusion was the brainchild of ex-Wipeout programmers and designers lo...
09/05/2026

FROM THE ARCHIVE // FORMULA FUSION // PACER
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Formula Fusion was the brainchild of ex-Wipeout programmers and designers looking to update technology in the world of antigravity racing originally explored in the Wipeout series. It was never intended as a sequel to Wipeout, rather a prequel set at the dawn of AG, allowing players to update and evolve rudimentary racing machines as they progressed through the game.

So, the design, and the lore we wrote as a narrative to the team and game (WAR — World Antigravity Racing) branding, is informed by a future nearer than that of Wipeout. It’s not an either/or, one’s not better than the other, but we felt we didn’t want to replicate what we’d done for Wipeout. With Wipeout we effectively designed a world extruded from the core team and racing league idents. It works because it’s claustrophobic and unforgiving — it was designed as a small, perfectly formed world without reference to external factors. An aesthetically controlled environment. With Formula Fusion we wanted the game, the action, the lore to exist within a wider world. We introduced an element of creative roleplay into the equation.
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Address

The Workstation, 15 Paternoster Row
Sheffield
S12BX

Telephone

+44 114 3122286

Website

http://www.thepeoplesbureau.com/, http://www.pho-ku.com/, http://divinerights.co.u

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