11/24/2025
Jumping back into IG like woah. 🤯 Let’s talk UX :)
Designing the navigation system for 6079 AI meant accounting for several different user states.
Signed Out and Logged In were the basics, but we had a few others that shaped the experience.
• Signed-out users didn’t need a dashboard-heavy homepage. Logged-in users did, because they already knew what 6079 AI was and were ready to jump into games and missions.
• Logged-in users could always see their XP and the main crypto wallet they were using. This stayed visible no matter where they were in the product.
• All users could instantly see when a new season, event, or drop was live. It showed up in two spots: the main nav countdown and a sub-nav with modular components that updated as new events or articles rolled out.
• Subtle interactive animations added a little delight throughout the experience.
And honestly, what good is a menu if it only works on desktop? Most of our traffic came from mobile, so we had to make the experience feel smooth and intentional on every device. More on that in another post.
Design systems are often treated as engineering utilities. For 6079 AI, the system had to be user-centered so the whole experience felt connected, cohesive, and fun from the start.
The result? People actually praised the UX. That almost never happens. You usually only hear about UX when something breaks. With 6079 AI, the feedback was overwhelmingly positive.
Huge thanks to Jake Chapman, Perry Azevedo, Steven Stevenson, Joe Clarke, and Kory Tegman for bringing this to life so elegantly. Design only scales when engineers bring their own expertise and creativity. These guys crushed it.
See more from this work: https://www.allmannerofus.com/case-studies/6079-ai
And if you’re looking for this kind of work in your own products, the DMs are open and you can email at zach[at]allmannerofus.com
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