03/02/2020
Hey everybody. Just started working on an idea for a deckbuilder today. The game has no theme yet, but the idea is whatever you buy immediately goes to top of deck, and the goal is to use your cards to attack the other players’ deck, essentially going for a mill win condition (drawing, using etc last card on your own just results in a penalizied deck reset). The battle cards basically have an attack/defense stat, so when a player attack, the opponent has the ability to react by using cards in their hand to soften the blow. Each attack that breaks through is a card milled from deck, and I plan for some of these cards to be traps that activate when milled this way...Anyways, here’s the layout for the “basic” starting decks. Any suggestions?