06/18/2026
Gaming in Asia: Why Brands Have to Earn Their Place in Gaming Culture
As Branding in Asia launches Gaming in Asia, a new editorial hub covering the business of gaming across Asia-Pacific with insights, trends, and analysis for marketers and brands, we sat down with three of its columnists: Rey Tiempo, James Bernardo, and Amir Tohid.
The trio first outlined the vision of Gaming in Asia during a session at AdFest earlier this year.
In this conversation, they make the case that gaming is not a media channel but a social infrastructure — one that demands a fundamentally different approach from brands. They break down what lazy marketing looks like inside gaming environments, why the interruption playbook fails in a medium built on participation, and which brands have managed to show up in ways that actually add value.
Rey Tiempo, James Bernardo, and Amir Tohid on why gaming is a social infrastructure, what lazy brand marketing looks like, and how to actually earn a place in gaming culture.